zig-mario
NOTE: This game is now deprecated. Head over to steflo.itch.io/grandpa-trouble.
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zig-mario
My implementation of Super Mario
in zig using raylib and an ECS.
I'm working on this game as part of The 20 Games Challenge. Super Mario is Challenge #6.
see github.com/stefanpartheym/zig-mario for more details.
Controls
Key | Description |
---|---|
H , Arrow Left
| Move left |
L , Arrow Right
| Move right |
Space
| Jump |
Enter
| Start/pause/resume |
F1
| Toggle debug mode |
F2
| Toggle sounds/music |
F3
| Toggle camera zoom |
Q , Escape
| Quit game |
Assets
List of all assets used in this game:
File | Source/Author |
---|---|
player.atlas.png
| ULERINN: Old Man Character (modified) |
enemies.atlas.png
| ROTTING PIXELS: Enemy Character Pack |
coin.atlas.png
| OZU: Coin |
portal.atlas.png
| Pixelnauta: Pixel Dimensional Portal 32x32 |
ui/*.png
| AR: RetroPixel Icons V1 (9x9) |
map/background_layer_*.png
| Free Pixel Art Fantasy 2D Battlegrounds |
map/tileset.png
| ANOKOLISA: Moon Graveyard Tileset |
map/map.tmj , map/tileset.tsj
| stefanpartheym with Tiled Map Editor |
sounds/*.wav
| stefanpartheym with rfxgen |
assets/soundtrack.wav
| stefanpartheym in Ardour with OB-Xd |
Status | In development |
Platforms | HTML5 |
Author | steflo |
Genre | Platformer |
Tags | 2D, zig |
Comments
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Ich hatte die beste Zeit meines Lebens!
Danke für alles <3
Rügenwalter, ich fühle mich geehrt Ihnen ein tolles Spielerlebnis bereiten zu dürfen! <3